MAN page from Mandriva 2008 cuyo-1.8.5-1mdk.i586.rpm
Section: Games and Demos (6)
Updated: Dec 6, 2002Index
cuyo - Tetris-like game with many suprises
Use A, D, W and S or the arrow keys to move left, move right, turn anddrop the falling piece. Try to put blobs of the same colortogehter. (You don't need to form rows or columns. Any shape will do.)When enough blobs of the same color are connected, theyexplode. (What "enough" means depends on the level.) Try to makeexplosions next to the the grass (or whatever there is in the levelinstead of the grass). Then, it will explode, too. The level is finished whenno grass is left.
In some levels, you will need a chain reaction to get rid of thegrass-equivalent. And many other things may happen in other levels.
In two-player-mode, each time one player causes an explosion, the otherone gets grey things (which explode when something else explodesnext to them). If one player builds a too big tower, the other playergets one of his rows.
Not really. If you're trying to design own levels, you might be happy to knowthat you can pass the name of your .ld file (level description file) to testthe level (instead of having to change main.ld
CREATING OWN LEVELS
The main work is to draw all those little icons. Then you haveto create a level description file which tells cuyo how to put everything together. Up to now there's no complete documentation, andmoreover, the level description language is still under development andprobably rather buggy.The best way to start is probably to look at the file example.ld
,which is a level description file of an example level with many comments. (It should be part of the cuyo distribution and lies probably in the same directory as the other cuyo level descriptionfiles.)Other Sources of information are:
- Try man cual. Cual - the Cuyo Animation Language - is thelanguage in which animations and special features are programmed.
- And of course, there are the level description files of the existing levels(files ending in .ld).
The level description language is still under development.
In the preferences dialog, some keys are not displayed correctly.
The AI Player is not very intelligent. In particular, it doesn't understandmost of the special features of the levels, and so, it sometimesbehaves very silly.
See the TODO
file for other bugs.
Mainly Immanuel Herrmann <cuyoAATTkarimmi.de>
Some of the porting to QT2, doing some automake-stuff and things like this: Bernhard Link
Level design: Bernhard Link, Bernhard Seckinger,Daniela Lipps, Immanuel Herrmann, Mark Weyer, Simon Huggenberger
- CREATING OWN LEVELS
- SEE ALSO
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