MAN page from Old RedHat 5.X xzip-161-2.i386.rpm
xzip
Section: User Commands (1)
Index Name
xzip - X Interface to the Z-code Interpreter
Syntax
xzip [
options ...]
gamefileThe list of options is described below. Thegamefileshould be the filename of a Z-code file or a PICKLE archive containinga Z-code file.
Description
is a clean X Windows interface to games written in Infocom's Z-codegame format. It handles Z-code versions 1 through 5, plus the newerversion 8.
The interface is heavily (well, completely) based on ATK, an X toolkitdeveloped at CMU. Really, I would have preferred to actually do this inATK... except that then you'd need ATK to run it, and that's 50 megabytesof source code. (Honest.) So I just did an imitation.
Mouse Commands
In the text window:
Left-click to move the dot to the mouse location.
Click-and-drag to select a large region.
Right-click to extend the selection to the mouse location.
Double-clicking selects a word (or extends the selection one word at a time).
In the scroll bar:
Left-click on the arrows to scroll to the top or bottom.
Right-click on the arrowsto scroll up or down one line.
Click-and-drag on the elevatorwill scroll up and down smoothly.
Left-click in the bar (without dragging)will scroll down by an amount controlled by where in the bar you click. The farther down the bar, the more it scrolls. This is computed so that if you left-click next to a line, that line scrolls to the top of the screen.
Right-click in the bar (without dragging)will scroll up in a similar manner. The top line will scroll down to where you clicked.
Key Commands
The key commands will be familiar to Emacs users.
meta-combinations can be used either by holding down the
metakey (possibly labelled
altor something else) or by pressing
escapebefore the desired key.
The commands listed below are the defaults. They can be customizedwith thebindingsX resource (see below.) <none> indicates a function which by defaultis not bound to any key.
ctrl-f(forward-char)Move dot forward one character.
ctrl-b(backward-char)Move dot backward one character.
meta-f(forward-word)Move dot forward one word.
meta-b(backward-word)Move dot backward one word.
ctrl-a(beginning-of-line)Move dot to beginning of line.
ctrl-e(end-of-line)Move dot to end of line.
PageDown, ctrl-v(scroll-down)Scroll down one page.
PageUp, meta-v(scroll-up)Scroll up one page.
delete(delete-char)Delete character before the dot.
ctrl-d(delete-next-char)Delete character after the dot.
meta-delete(delete-word)Delete word before the dot.
meta-d(delete-next-word)Delete word after the dot.
ctrl-w(kill-region)Cut selection to cut buffer.
meta-w(copy-region)Copy selection to cut buffer.
ctrl-y(yank)Copy the cut buffer in at the dot.
ctrl-k(kill-line)Cut from dot to end of line into the cut buffer.
ctrl-u(kill-input)Cut all text typed so far into the cut buffer.
UpArrow, meta-=(backward-history)Move back one line in command history buffer.
DownArrow, meta-`(forward-history)Move back one line in command history buffer.
meta-0...meta-9(macro)Insert a macro string at the dot. By default, all macros are undefined at startup, but you can change this with the bindingsoption.
meta-r(define-macro)The next macro key hit will be redefined to be the selection. If there is no selection, or if the next key hit is not a macro key, an error is displayed.
ctrl-l(redraw-all-windows)Redraw text and status windows.
<none>(redraw-status)Redraw status window.
<none>(redraw-screen)Redraw text window.
meta-z(zoom-status)Expand status window to maximum size (only when theautoresizeoption is on.)
meta-s(shrink-status)Shrink status window to minimum size (only when theautoresizeoption is on.)
meta-c(clear-status)Clear any extra text below the status line in the status window.
Enter, Return(enter)Accept the text that has been typed.
Escape(escape)Set escape mode; next key hit will be taken as ametakey.
ctrl-g(cancel)Cancel escape mode, and anything else that's going on.
Help, ctrl-_(explain-key)Explain the next key hit; this displays the function that the key is bound to, and its argument, if any.
All normal keys(insert-self)Insert whatever key is bound to this at the dot.
<none>(no-op)Do nothing. Bind a key to this to disable it.
Resources and Options
All the behavior of is controlled by X resources and command-line options. Any particular behavior can be set with either a resource or an option; options override resources.
Command-line options go on the command line, looking like,
xzip -option value gamefile
Note that even binary options like "justify" must be given a value, "yes" or "no".
Resources are usually placed in your.XdefaultsorXresourcesfile, depending on your system setup. They have the format
xzip.resourcename: value
These are the resources and options that you can currently set. The default values are in italics.
- geometry: 500x600+100+100
- The geometry of the text window, in the usual X geometry format.
- statgeometry: 80x24+100+50
- The geometry of the status window. Note that the size is given in characters, not in pixels, although the position is still in pixels. This makes it something of a pain to position it in the right or bottom sides of the screen.
- foreground: black
- The color of the text and other window decorations.
- background: white
- The color of the window background.
- greycolor: grey60
- An intermediate color, used for the scroll bar on color displays.
- justify: yes
- If "yes", full-justify the text in the text window.
- marginx: 4
- Width (in pixels) of the margin between the left edge of the text and the scroll bar.
- leading: 3
- Width (in pixels) of extra space to put between lines of text.
- autoresize: yes
- If "yes", the status window will automatically resize to be just big enough for the game's status line. (But see "Quirks", below.)
- resizeupward: no
- If "no", the status window will resize downward; the top edge will stay in place, and the bottom edge will move. If "yes", it will resize upward. At the moment, this doesn't work very well at all. (See "Known Bugs", below.)
- autoclear: yes
- If "yes", extraneous text in the status window will be cleared after one turn. (See "Quirks", below.)
- history: 20
- The number of commands to store in the command history.
- buffer: 4000
- The amount of text (in characters) to keep in the scrollback buffer. If this is made too large, the program can become very slow.
- inputstyle: b
- The style to display your typed input in. This can be nfor normal text, orr, b, rb, i, ri, bi, rbi, f, rf, bf, rbf, if, rif, bif, rbifto specify any combination of Reverse, Bold, Italic, and Fixed. Note that the letters must be in the order shown; you cannot use ibto specify italic and bold.
- X-color: (same as foreground)
- X may be any of n, r, b, rb, i, ri, bi, rbi, f, rf, bf, rbf, if, rif, bif, rbif.This allows you to specify the color of any of the sixteen fonts used byFor non-reversed fonts, this is the color of the text; for reversed fonts, it is the color of the field on which the text is displayed. (The text of reversed fonts is always in the background color.)
- X-font:
- X may be any of n, b, i, bi, f, bf, if, bif.This allows you to specify the sixteen fonts used by(Note that you cannot set the reversed fonts; they always use the same font as their non-reversed counterparts.)
The status window always uses the fixed-width fonts; the text window usually (but not always) uses proportional fonts. - bindings: (see above)
- Key bindings to supplement or override the default bindings. The resource should look like
key=function [, argument]; key=function [, argument] ...
wherekeyis the name of a key, preceded byc-to indicate a control key andm-to indicate a meta key.functionshould be one of the function names listed in parentheses in the "Key Bindings" section. argument(which is optional) should be a quoted string which will be passed to the function. Currently, only themacrofunction takes an argument.
So, for example,
xzip.bindings: c-x=kill-input; m-i=macro,inventory; m-d=no-op
would mean that ctrl-x will delete all input, and meta-iwill enter the string "inventory", andmeta-d will do nothing. You can have more than one key bound to a function, but you can only have one function bound to a key; later bindings will override earlier ones.
Ok, I lied; there's one behavior which is set by an environment variable. If you set INFOCOM_PATH to a directory or colon-separated list of directories,will look there for a story file if it doesn't find it in the current directory.
Quirks
As always, if you highlight colored text, the result may be surprising. Highlighting "normal" text will be fine, and any other fonts which are the same color, but other colors may highlight in strange ways, and could be hard to read. (This is only a problem for text which is highlighted because it's selected. Text in a reverse font looks correct.)
Certain games (notably and) display pop-up windows, by using the status line in a slightly funky way. They expand the status line, display some text, and then immediately shrink the status line again.
I have done my best to support this in 's two-window system. The pop-up window will be visible from when it is created until the first time you hitReturn.Then the status window will shrink again. This gives you one "turn" to read the pop-up, which should be sufficient. (In one-window, non-scrolling interpreters, the pop-up appears over your old text, and scrolls away as you continue play.)
If you turn off theautoclearoption, pop-ups will not be erased; use meta-zto expand the status window and read them after the window shrinks, andmeta-c to erase them manually. If you do not erase the pop-up, a later pop-up may partially overwrite it, which looks ugly.
If you turn off the autoshrinkoption, the status window will not shrink, but the pop-up will still be erased (unless you have turned offautoclearas well.)
Known Bugs
The "resizeupward" preference just plain doesn't work. If you use it, the status window will slowly drift downwards as it resizes.
If a timed input (such asuses) expires while you are editing a line, the dot jumps to the end of the line.
If a style change occurs in the middle of a word, thinks it's okay to break the word there (when wrapping lines.)
Reverse text has gaps in it in full-justified lines. It also has gaps between lines, in the text window.
The keybindings are ignored while is waiting for a single keystroke (as opposed to a line of input.)
ctrl-lis hardwired to work, but any other key will just be taken literally.
Scrolling is slow and awful on X servers without backing store.
Ignores meta modifier on special keyboard keys (Home, PageUp, etc)
Parsing of keys in bindings could be cleverer. It ought to understand /123 octal notation at least.
Ought to have separate font and color prefs for the status window.
Sometimes makes you place a window by hand, even though the geometry is specified.
Author
X interface by Andrew Plotkin (erkyrathAATTnetcom.com)
The Z-code engine is taken from ZIP V2.0.7 by Mark Howell (howell_maAATTmovies.enet.dec.com)
You are expressly forbidden to use this program on an Infocom game data file if, in so doing, you violate the copyright notice supplied with the original Infocom game.
Parts of this program (the files xinit.c, xio.c, xkey.c, xmess.c, xstat.c, xtext.c) are copyrighted by Andrew Plotkin. These files may be distributed, modified, and used freely, with the exception noted above.
I do not know the exact copyright status of the rest, except that it was written by Mark Howell and thus is probably copyrighted by him. He released it for free, so to the best of my knowledge, it can also be distributed, modified, and used freely, with the exception noted above.
Index
- Name
- Syntax
- Description
- Mouse Commands
- Key Commands
- Resources and Options
- Quirks
- Known Bugs
- Author
This document was created byman2html,using the manual pages.