| Name : cel
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| Version : 1.2.1
| Vendor : (none)
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| Release : 0.pm.1
| Date : 2008-05-28 20:26:07
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| Group : Development/Libraries/Other
| Source RPM : cel-1.2.1-0.pm.1.src.rpm
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| Size : 47.09 MB
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| Packager : Toni Graffy < toni_links2linux_de>
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| Summary : Crystal Entity Layer (CEL)
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Description :
CEL (or Crystal Entity Layer) is a set of plugins and applications built on top of the Crystal Space SDK. CEL provides a set of commonly used abstractions to specifically help with writing games. CEL introduces the notion of an \'entity\' which can be any kind of (visual or non-visual) object in a game. CEL also comes with a lot of useful plugins for 3rd/first person camera handling, physics, movement system, quest system, and so on.
Written in C++, CEL can also be interacted with via Python or Xml. Using CELstart it is also not neccessary to use C++. This means that since the base code is C++, CEL is fast while being extremely easy to use from within Python and/or Xml.
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